[ OOTC GAMEPLAY · CASEL-ALIGNED ]

OOTC GAMEPLAY

Story-driven games where students guide a character through challenges and practice understanding emotions, telling healthy words from toxic ones, recognizing truth versus lies, and seeing how beliefs shape choices. It's play with a purpose.

01 · Grades 4–5

OOTC “TRUTH-FINDERS”

Creating powerful beliefs

Pick a hero, meet the Trusties, and explore a world that changes with your choices. Help your character spot a lie, find what’s true, and choose what comes next.

Beta · in development

Enter Truth-Finders →
02 · Grades 6–12

OOTC “READ THE ROOM”

Truth vs. lies · Retro futuristic realms

Step into a familiar room. Notice what doesn’t belong. Question the lie and look for what’s true.

Early prototype · in development

Enter Read the Room →

READ THE ROOM

MIDDLE + HIGH SCHOOL

EARLY PROTOTYPE, IN development

Your objective is to help your chosen Humanoid return to the values of what it means to be human.

Find the lie. Reveal the truth. Leave the loop. A retro-futuristic mystery where students explore a room, spot lies in messages and objects, and choose a truer statement to move forward.

The parent/teacher report shows how a student practices each CASEL skill across the OOTC pillars, in one grid.
YES - This report comes from our Game Worlds!

Grown-ups can switch between By Skill and By Pillar views, see which Lands have unlocked, and follow Growing Over Time.

Beta preview with sample data, not real student progress.

TRUTH-FINDERS

GRADE 4TH-5TH

Creating Powerful Beliefs.

An exploration game where students guide a character through story challenges, answer social-emotional learning questions, and use truth to challenge lies about WORTH, choices, and what is possible.

Beta, in development.